In about four weeks the time has come again to travel to Essen, Germany and hopefully play a lot of cool new games. Here’s a list of thirty-three games that are on my radar, divided up into seven bite-sized pieces. Here, in part six, we talk about Samara, The Prodigals Club, Steam Time, Grand Austria Hotel and KUNE v LAKIA: A Chronicle Of A Royal Lapine Divorce Foretold.
Samara – Corné van Moorsel
I have played this one when it was still a prototype, but the design was pretty far along back then. I though it was pretty fun and I’m interested in what the end-result has become after the crowdfunding campaign. The most important mechanism and centre piece of this game is the worker time-track. To work on certain buildings you have to invest time and manpower. As the month go by, your worker become available again. You can make your workers stronger and more skilful, so you can start working on those buildings to get more points.
The Prodigals Club – Vladimír Suchý
This game is a Last Will sequel, sort of, but instead of losing all your money, you need to lose all your Victorian society upper-class credits. You are very well-regarded at the moment, but you are sick of it and you want to live a simpler life. So, you want to lose the election, need to get rid of all your possessions, or do everything you can to offend the most influential people in high society.
The idea of Last Will always interested me and this one builds on the same idea. I am, however, not sure if I ‘need’ to play this one or just try Last Will. One of the differences is that you can combine certain modules in the game and, if you want to, you can also use Last Will as one of the modules. Depending on which modules you use and whether you use only two of them or three, the game will play differently. Who doesn’t want to offend some rich old men? Let’s see what it’s all about.
Steam Time – Rüdiger Dorn
Rüdiger Dorn, designer of the 2014 Kennerspiel des Jahres Winner Istanbul, and more, comes with a game about steam time travel. Yes, that’s a thing apparently.
You travel through time and visit several historic places to gain knowledge about these cultures and acquire the treasures of the time. Crystals are very important in this game for getting victory points. How you get them is a mystery and what you can use them for too, but it looks nice.
Grand Austria Hotel – Virginio Gigli, Simone Luciani
One half of the Tzolk’in duo pared-up with Virginio Gigli, designer of Egizia and Leonardo da Vinci, to design a game about managing a hotel in Vienna. You basically start of as a regular café and you need to work hard to eventually become a hotel, the Grand Austria Hotel, by attracting more guest and hire more staff to take care of these guests.
A player rolls all dice and with every number you can do a specific action, but the more dice of that number on the board, the better the action. Once a player has chosen a die and has executed the corresponding action, he removes the die from the board, so from now on that action is less good. This looks like a fun mechanism. You can also attract different types of guests with different benefits, which sounds nice too.
This game is one of the strong contenders of being my most anticipated game of Spiel ’15.
KUNE v LAKIA: A Chronicle Of A Royal Lapine Divorce Foretold – Babis Giannios
KUNE v LAKIA has a pretty weird theme and it might make some people feel a bit uncomfortable, but I think it’s original and I love to play the game to see if it’s any good. The game is about two bunny that are getting a divorce. Yes, you heard it right, there are two bunnies, Kune and Lakia, with marital problems.
Both players have a set of cards, with items or properties, and by influencing members of the royal Lapine court you can gain more cards to add to your deck. With these cards you can influence other members, hide properties or thwart the other player.
A bit of deckbuilding, a bit of intrigue. Sounds like an interesting two-player game.