The Test of Time: Aladdin’s Dragons
Originally reviewed in November 2013 and still a very good game, also apparent from my top 100 listing. It’s my twenty-fourth favourite game. That shows that I still love the game and would still like recommend the game to others, like I did in 2013. The worker placement mechanism combined with blind bidding and bluffing is very fun, very exciting. The magic cards add some chaos to the game and the rest of the game […]
Watson & Holmes: From the Diaries of 221B Review
Sherlock Holmes, a character that captures many people’s imagination and a character not unknown to board games. Think of Sherlock Holmes Consulting Detective, Mr. Jack or A Study in Emerald. All games that are quite well-regarded and have their fans. Watson & Holmes: From the Diaries of 221B, published by Ludonova, is a new(ish) deduction game set in the Sherlock universe and it’s getting a new edition in 2017, published by Space Cowboys. So, let’s find out if it’s worth your money, shall we.
First Class Review
Welcome to the Orient Express. We travel through exotic countries and doing so you can profit from all the luxurious services we offer. Some murder may occur, but, don’t worry, you will be fine. Probably. First Class is a train game. A train themed game. You’re not actually building routes on a board, like you often do in train games. They are giving you the impression of doing so, but it’s more a […]
Some Top 100 facts
Today no top 10, but some facts about my top 100 favourite games I completed at the end of last year. Who is the most liked designer, what is the biggest riser and what game dropped most spots on this compared to the 2105 list.
2016 Is over. So, it’s about time I review one of my favourite games of the year. It’s Scythe, Jamey Stegmaier’s Kickstarter success with beautiful artwork and lovely gameplay.
Fabled Fruit Review
A fable game from Friedemann Friese. A new gaming term, the fable game. Will it stick? It’s like a legacy game with a reset button. Sort of. Lets see what I think of Fabled Fruit. A new concept from Friedemann. A game that changes, but can always return to its original state. 505 Was also a new gaming concept. An ambitious project. Too ambitious if you’d ask me. Too many components, an unclear rulebook and […]