Blog Posts

Noah Review

Overview: The story: Look at it! Look at it! It’s so cute! I do not care if it rarely reproduces. It’s sooooo adorable. Kick the elephant out and get that panda on my boat! Immediately. What you get for your money: 55 cards, 5 scoring tokens, 1 Noah token, 4 parts of a scoring track puzzle and the rules. How do you play the game: This is a game about Noah, so it’s probably no […]

One Play Post: Number Two

  In this segment I talk about games I’ve played for the first time. I won’t talk about games I own myself, but games that I’ll probably only play once or not very often for whatever reason. If I get the chance to play them a couple more times, I will also review them. For now, here are my thoughts. Francis Drake I’ve played this game with four players and we played it wrong. […]

Macao Review

Overview: The story: Macao, a bustling Portuguese trading port in the seventeenth century in Asia. Merchants bought silk, jade and spices in China, Japan and India and loaded ships full with these riches and sent them to the prosperous cities of Europe.  What you get for your money: In the box you will find a game board, 300 cubes in six colours, 4 player boards, 4 wind roses in four player colours, 24 goods […]

One Play Post: Number One

In this segment I talk about games I’ve played for the first time. I won’t talk about games I own myself, but games that I’ll probably only play once or not very often for whatever reason. If I get the chance to play them a couple more times, I will also review them. For now, here are my thoughts.    Trains (AEG) Last game day I’ve played a four-player game of Trains and it […]

Printemplaying: Muses

Muses is a solo dice game from designer Adam Taylor. It’s a small game, very small. You only need to print nine cards and three tokens. The nine cards represent the nine muses. Every muse has a condition on every side, a power and it is worth some points. A condition might be something like: ‘roll seven or higher’ or ‘two odd numbered dice’. The powers are things like ‘flip a die’, ‘re-roll’ or […]

Printemplaying: …and then we held hands…

Relationships. Sometimes successful, sometimes not. When it does not go the way you think it should go, you can quit and leave everything behind or you can try a little harder and fix what is broken… …and then we held hands.. is a two-player, cooperative, abstract strategy game from designers David Chircop and Yannick Massa. You are a couple fighting for their relationship, you go through all kind of emotions and you need to […]