A Wild West themed game from designers Jay Cormier and Sen-Foong Lim. This game was Kickstarted by Tasty Minstrel Games in February this year as a pay what you want campaign. They reached their goal, threw in a couple expansions, but the print and play version of the base game is still available on bgg.
This Town Aint Big Enough for the 2-4 of Us is a two to four player micro tile-laying game. Each tile is made up of fences and cowboy brands. The fences divide the land into different town areas and the brands (there are four different ones) tell you who is the leader in that area.
In a turn a player takes a tile and places it next to another tile. By doing so, she creates larger town areas or closes areas off. When a town is finished, players score points. Each player counts their brands in the town and scores points equal to the number of brands of the player that is ranked one lower than them.
Let’s say yellow has three brands, blue and red two brands and green one. In this case yellow is the leader and ranked number one, blue and red tie for number two and green is number three. Yellow gets two points, because the number two, blue/ red, has two brands. Blue and Red both get one point, because the number three, green, has only one brand. Green gets zero points, because there is no number 4.
There is one extra symbol that can be present in a town: the Silver Bar. When a player completes a town with a Silver Bar in it, they may relocate another tile that is not part of an already completed town.
There are 25 tiles and the game ends when they are all on the table. The cowboy with the most points wins the game.
Well, this is quite a nice game. It plays quick, it’s easy to teach, it’s very portable and it packs just enough strategy.
To score a lot of points you need to create towns with your brand, but also other brands, in it. So, you probably will end up giving other players points too when you close of towns for your benefit.
You can make sure to become the leader in a town when you place a lot of your own brands inside it, but you have to make sure that the ratio of your brand versus the brand that comes in second place is worth your while. It’s not so profitable, when you have four and the one who came in second has only one. There is not an infinite number of your brand on the tiles. You can therefore try a more risky approach, where you and the another player going head to head for a while and then you close that town of with one more brand than he has. Remember, don’t wait too long! You have to score eventually, otherwise the tiles are gone. So it’s area control game with a push your luck element. Quite fun and it consist only of two A4 pages, so it gets my approval.