Dark times. An evil government sows fear amongst their people. The streets are empty at night. Adversaries are disappearing. A whole nation is silenced. But there are whispers in the dark, whispers of a group. A group of brave people who dare to take a stand against the mighty Empire. But the Empire is cunning and has infiltrated this group, trying to break The Resistance apart.
What do you get for your money?
How do you play the game?
Flavour and Theme
The Resistance versus the evil Spies. This game is pretty thematic. Not because of the illustrations or flavour texts or something like that, but because of the player interaction. Everybody suspects each other. Lots of table talk. Discussion. Insinuations. Trust is won one mission and lost the other. Back stabbing. Collaboration. The whole mood at the table is very thematic.
(Does it really matter? I don’t thinks so. If there was only text and no illustrations, the game itself would not suffer from that.)
The illustrations are nice, everything looks really futuristic, but it doesn’t look very specially when the game is on the table.
Quality of the game parts