My top 100 Favourite Games! Number 70 to 61. Once a week, you’ll find one set of ten games on the website, until the week before Christmas. Then I reveal my number one.
70: Imhotep (new)
Imhotep is a game from one of my favorite designer: Phill Walker-Harding. He can create very fun games by using simple mechanisms and simple rules. Imhotep is such a game, it’s just placing cubes on boats and moving these boats to different locations. The intestine thing is that all these score in different ways at different times and suddenly the order of the cubes on the boats and when you move them become a very important. The game was also nominated for the Spiel des Jahres 2016. It did not win, Codenames did, but it’s still a very fun game.
69: Puerto Rico (-20)
A classic. That’s what Puerto Rico is. For me it was also one of the first games I played on my road to become a serious gamer. The role selection mechanism of Puerto Rico has been copied, successfully, by other games. It’s fun, it’s interesting and many people love this game still, and some even think they know exactly how to play this game. I don’t want to play that perfect game, I just want to have fun with getting goods, shipping goods and building cool buildings.
68: Tides of Time (new)
I just played Tides of Madness at this year’s Spiel fair. It was just as fun as the original, just with a creepier theme. Yes, it adds a new, tiny, mechanism, but it’s still the same two-player drafting game. Draft cards with different symbols and different end-round scoring conditions. Three rounds where you score points, keep one card, remove another, and then the player with the most points wins. Yes, it’s exactly as it sounds, very straightforward, strictly drafting, but so much fun.
67: Codenames (-36)
This game won the Spiel des Jahres 2016. I like it, it’s a very fun game. You have to guess, or, more accurately, let your teammates guess which words belong to your team, by giving team one-word hints. A quick, fun party games: Codenames.
66: Saint Petersburg (new)
Saint Petersburg is a great family game. First edition, second edition, it doesn’t matter. The goal of the game is points and you get points by building a well oiled card engine. That engine consists of worker cards that give you money at the end of that phase, building cards give you points, aristocrat cards give you a bit of both. These cards are only added at the beginning of every corresponding phase, and cost money. Money and points are only generated at the end of the specific phase, so managing your money is very important.
65: Cacao (new)
This is a very solid and fun tile-laying game from Phil Walker-Harding. The fun thing about this tile-laying game is that your tiles are also your workers, similar to worker placement game. On one or more sides of your tiles workers are depicted and by placing them next to a jungle tile you assign these workers to certain actions. Every turn new jungle tiles will be placed in the grid and new options open up. A great game, where you have to make smart decisions about which tiles to place where. A nice step up, that also will familiarise you with new game mechanism, from basic Carcassonne.
64: Broom Service (-31)
Broom Service is the 2015 Kennerspiel des Jahers winner and is designed by Alexander Pfister and Andreas Pelikan who both designed multiple games I enjoy. The must fun thing about Broom Service is are the cards, which you use to select the action of your witches. Your witches have to deliver all kinds of potions to different wizards in need. To select an action you have to play a card and choose if you are brave or cowardly. The brave action is always better, but can be ‘stolen’ from you if other player have selected the same type of card. Very clever and very interactive.
63: Keltis (new)
I’m no a big fan of Lost Cities, but I do like Keltis in all its shapes and forms. It uses the same mechanism as Lost Cities. There are multiple suits of card with different colours and you try to play card of the same colour in order, from high to low or the other way around, to move your pawn forward, to that spot on the track or tracks on the board. Mostly you get more points the further you are located on a track, it goes from negative to positive points. At least in the base game. There are multiple expansion that play with this basic concept. I enjoyed all the versions I played, much better than Lost Cities.
62: Caverna (new)
Caverna, Agricola, Caverna, Agricola. Caverna is my number sixty-two. Agricola my number sixty-one. I’ve played Caverna only once to be honest. The options you have from the get-go are a bit overwhelming, but the game feels familiar when you have played Agricola before. It’s worker placement with tons of options, tons of paths to take.
61: Agricola (new)
Agricola has fewer option at the start of the game, but it has the occupations and improvements which are difficult for beginners, but give the game the depth it needs. The theme in both Agricola and Caverna appeals to many I think, it’s cute, it’s harmless. These are not the only games from Uwe Rosenberg in this list, but they are one of his best.