In Outer Earth, you control a planetary development company that is trying to establish itself as the leader of a booming terraforming industry. You do that by buying, building on and selling planets for human habitation. To make your company a success, you must manage scarce resources, take bold decisions and, most importantly, be creative. To own a successful business, you need to have a vision.
In this card game for two to four players from designer Paul Tseng, every player starts with three workers, one die, two auction paddles and four development cards. The cards are used as money and to build the necessary infrastructure on a planet. On your table you will also find a Galaxy deck with a corresponding Planet Market and the Bonus Revenue deck with cards that give some points when you fulfil certain requirements.
A round consists of three phases. You start with bidding on planets with your YES or NO auction paddles and paying for them with your development cards. After you’ve bought a planet you can either invest in new technologies, build infrastructure on your planets, so they become eligible for a bonus revenue later, or you can sell your planets for a profit.
Better planets lead to higher costs, so in the last phase you must pay the much hated planetary taxes. If you cannot pay or do not want to pay, you must place your planet in your profits pile and discard all the developments on it.
This goes on for several rounds. Are there no more planets to build on? Are there no more bonus revenues to fulfil? Then the game ends. You get points for the planets you’ve sold, the specific developments you’ve sold and the bonus revenue cards you’ve earned. But keep in mind, you also get negative points for every tax evading planet you own and every planet you were unable to sell. The player with the most victory points wins the game.
If you like what you’ve read here, you can support this project by going to their Kickstarter page.