Carcassonne Review

Designer: Klaus-Jürgen Wrede

Publisher: 999 games and others
Number of Players: 2-5
Playtime: 30 minutes
Price (approx.): 20 Euro
The meeple, a little wooden man. It started with Carcassonne. In this game you place tiles with illustrations of the French countryside. On these tiles you can see roads, fields, monasteries and parts of larger cities. On these tiles you are going to place your meeples. You start the game with eight of them. If you place them on a part of a city, you get points when the city is done. The bigger the city, the more points. If you place it on a road, you also get points. The longer the road the more points. If you place it in a field, you get points when there are finished cities next to them. And if you put your meeple on a monastery, you get points on the basis of the amount of tiles that surround the monastery. Everyone place their meeples, when a city is done or a road is finished you get your meeple back and you use it again. When all the tiles are laid down, the game is done. The player with the most points, wins Carcassonne.
There is no real big theme here. You’re just laying tiles. If it’s either the French countryside or a colony on Mars, it doesn’t really matter.
The rules are easy. There’s a lot of luck with the tile drawing and so you cannot really plan ahead. There are some choices to be made, where to put a tile and where to put your meeples. They are not very brain burning, but they make the game a bit interesting. There’s some confrontation, but not a lot.
The game looks ok, but the illustrations are nothing special. The nice thing is that you see the countryside grow right in front of you. That’s a pretty sight.
Quality of the components
Carcassonne comes with good quality cardboard tiles and thick wooden meeples. Nothing to complain about.
This is a quick and easy game for everyone. Not a brain burner, but you have to think a little bit and the fact that it takes only half an hour to play is a big plus. I think it does need the first two or three expansions, though, because on its own it is just a little too dull. Too few decisions and too little variability to make it fun for more than one time, especially for those who play games more often.  


Een gedachte over “Carcassonne Review

  • 14 augustus 2016 om 12:14

    (-) Beforehand you have to agree on and then explain to newcomers the scoring of the farmers in the end game.
    (+) When playing with newcomers you do NOT have to explain anything, and can immediately start laying tiles and explain on-the-go.
    Buy the expansion with the he-man and the cathedral tiles.
    Show the distribution of the cards before a second play.

    We found that everyone wins an equal % of time, so it’s a bit too light and too random to be called a medium game. It sure is a success to pass the time on christmas gatherings with older non-gaming family members, for them it is absorbing.


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