Designer: Klaus-Jürgen Wrede
Publisher: 999 games and others
Number of Players: 2-5
Playtime: 30 minutes
Price (approx.): 20 Euro
The meeple, a little wooden man. It started with Carcassonne. In this game you place tiles with illustrations of the French countryside. On these tiles you can see roads, fields, monasteries and parts of larger cities. On these tiles you are going to place your meeples. You start the game with eight of them. If you place them on a part of a city, you get points when the city is done. The bigger the city, the more points. If you place it on a road, you also get points. The longer the road the more points. If you place it in a field, you get points when there are finished cities next to them. And if you put your meeple on a monastery, you get points on the basis of the amount of tiles that surround the monastery. Everyone place their meeples, when a city is done or a road is finished you get your meeple back and you use it again. When all the tiles are laid down, the game is done. The player with the most points, wins Carcassonne.
There is no real big theme here. You’re just laying tiles. If it’s either the French countryside or a colony on Mars, it doesn’t really matter.
The rules are easy. There’s a lot of luck with the tile drawing and so you cannot really plan ahead. There are some choices to be made, where to put a tile and where to put your meeples. They are not very brain burning, but they make the game a bit interesting. There’s some confrontation, but not a lot.
The game looks ok, but the illustrations are nothing special. The nice thing is that you see the countryside grow right in front of you. That’s a pretty sight.
Quality of the components
Carcassonne comes with good quality cardboard tiles and thick wooden meeples. Nothing to complain about.
This is a quick and easy game for everyone. Not a brain burner, but you have to think a little bit and the fact that it takes only half an hour to play is a big plus. I think it does need the first two or three expansions, though, because on its own it is just a little too dull. Too few decisions and too little variability to make it fun for more than one time, especially for those who play games more often.